In todays class I have been choosing the characters and their custumes. The main character will be wearing a black outfit with black trousers, dark jaket, dark choes.
Camara angles High angle A high angle, shows the object or person from above. for example the camera is angled down towards the person or object. this creates an effect of diminishing the character, making them appear less powerful . Low angle The low angle shot, shows a character or object from below, making them feel more powerful and dominant. The background of this shot tends to be sky or ceiling, this adds desorientation to the viewer. Eye-level angle This angle is the most common, being the real-world angle that we are all used to, it shows subjects as we would expect to see them in real life. It is a fairly neutral shot. Canted angle A camera angle which is deliberatly slanted to on side, sometimes used for dramtric effect to help portray unease, desorientation desperate action etc.
Today in class we have look at different camara shots. CAMERA SHOTS Camara angles and movements combine to create a secuence of images, just as words, word order and punctationcombineto to make the meaning of a sentence. Yu need a straightfordward set of key terms to described them. Extreme wide shot the view is so far fron the sugect that isn`t even visible. Often used as an stablishing shot. Very wide shot The subjet is visible (barely), but the emphasis still on placing him his enviroment. Wide shot The subject up the full frame, or at least a much as comfortably possible. Mid shot Shows some part of the subject in more detail while still giving an impression of the whole subject. Medium close shot half way between a mid shot an close up. Close up A certain feature or part of the subject takes up the whole frame. Extreme Close up The ECU gets right in and shows extreme detail. Cut in
SOUNDS FILM SOUND AND MUSIC Sound, voice and music are integral to most films and/or film viewing experiences. Even the earliest silent films were often shown with live musical accompaniment. Sound enhances the imaginary world, it can provide depth, establish character and environment, introduce a new scene or cue the viewer to important information. We have organized the page according to the following categories: sound source, sound editing and film music. SOUND SOURCE Diegetic vs. Non-Diegetic Sound Diegetic sound is any sound that the character or characters on screen can hear. So for example the sound of one character talking to another would be diegetic. Non-diegetic sound is any sound that the audience can hear but the characters on screen cannot. Any appearance of background music is a prime example of non-diegetic sound. This clip from Edgar Wright’s Shaun of the Deadsimultaneously depicts both diegetic and non-diegetic sound. The sounds of the characters speaking,
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